Tuesday, July 29, 2008

Bstone

*****************************IMPORTANT RULES OF BLOODSTONE*****************************
1) Wear shields at all times. Technically only one room will KILL you (the room is, if you want to be specific, S E E and S W W of entryway gate aka. s of tree) if you don't wear one, but still. its annoying so I just make people wear them at all times. (although nem bow sucks with this)2) Do not shield room. It conjures an annoying fucking mob that follows you everywhere until you kill it.3) Don't afk on tree. Haha.
*************************************IMPORTANT STAKING LOCATIONS OF BSTONE*************************************
First off, ALL THESE DIRECTIONS ARE ASSUMING YOU ARE LOCATED ON THE RIVER OF LAVA, 2 NORTH of the NORTHERN @ CPK.
**EAST OF TREE - Go to tree, then north, west, south (thru illus), all s, all e, all n, w.**WEST OF TREE - Go to tree, then north, west, south (thru illus), east**WYVERNS - Go to tree, then ALL UP, 1 down, east, OPEN TRAPDOOR (DO NOT SEARCH), down. This is a NPK area famously staked by yours truely..so if your leading stone, check this first.**Above 3 spots are possible stake locations.
NOTE............ Another famous "stake/rush" is the "prompt" rush. This was also executed a lot by myself and others who still actively cpk. This rush is when someone is hiding near the lava (2n of cpk) and watches the form gather there. Once the form is ready, the player hits hands on the leader while the form is hitting "y" for cpk (in the first room of cpk obviously). The rushing clan then ec's and rushes, and trip's slow people porting out. Works like a charm on bad leaders.
NOTE2........... I cant believe im telling you people this one. This rush works for me NEARLY every time, and with a competant group, its success is almost guaranteed. Ok, so, supposing you've checked the above locations, are comfortable with your layout of the CPK area, and, are leading zone for the first time. I dont wanna freak you out, but this scenario MAY happen if you face some good opposition. (note i suggest leading stone the first few times when not much opposition is on..:P) ANYWAY, this is probably the rarest of the scenarios. So your satisfied with the fact there is no stake, and you have lead your form into cpk and are killing the tree. ONE SCENARIO that MAY happen is someone is watching your form you didnt notice. As your killing the tree, they run to all north of you, helm, then run to lava, their clan transes in from 65 coast line (more on that later), and blind rushes and kills you on tree. Very rare scenario, but, it can happen. Only way to prevent this is to constantly helm all north when on the tree, and if you see anyone, trans the fuck out. But that shouldnt happen too often :P
ALWAYS..... Check the fucking spots i listed above before leading a form into stone. Seriously, stone is dangerous shit, but its so preventable its not even funny. I've never led a form to death at bstone, just because its so obvious when your gonna get your ass raped. Use a high forest helm, be familiar with the layout and you'll be fine.
K so i suggest you get real familiar with those directions and locations because they're imparitive on your success of leading and acknowledging stakes or rushes of bstone.
..............................................................................................................
********Overview********
OK i know your probably thinking "just give me the fucking directions already and let me run the zone" but, like any good book, you need structure and foundation. You also need to know wtf to expect, before you venture your ass into the unknown, so here is a brief overview of all the days of bstone, the main mobs, the eq mobs, key mobs, danger levels, whatnot, don't fret - this isnt the walkthru, just a refresher since im sure you've run stone before - exact directions will be posted below.
Day 1 - Danger level 8 out of 10
Ok day 1 is the beginning of your run. Origionally it was really easy, but they beefed up a few of the mobs, so you will need atleast 8 or 9 heroes to run it. The danger of this run only runs in a few spots, but it is easily bankable, since you cannot hold keys.
Main mobs - Masters apprentice (two forms), casts room acid blast - Guardian Demon, high level cleric - Drow Mage, casts fear(cant cast), room acid blast, fireshield (tough =b), bankable - Jade Warrior - bitchass cake, but bankable =b
Day 2 - Danger level 10 out of 10
Day 2 is the worst of all the days in bloodstone for a leader. Its a fucking headache, it has very little eq, and is the most fucking dangerous. I fucking hate this day. G'luck.
Main mobs - Green mage, fireshield, tough to find for inexperienced runners - Frogman, cleric, easy as hell - Ooze, anti-melee, easy as hell - Shielag, cannot kill without key from ooze, fairly easy though - Dracowere, loads in dangerous area, but if you lure and shit is easy as hell. may load fs - Nightmare beast, warrior, procs charge, and fear. tough and annoying as hell, makes entire formation flee. - drow sorceress, fireshield, mage, fairly easy. make sure its handsd - Illithids, 2, cleric, sanced but dispellable, tough but easy at the same time with a good form.
Day 2.5 (Priestess of Lloth) - Danger level 1 out of 10
Easy, I usually do this day right after day 2, loads the Drow Chainmail equipment. Can be tricky, but ill explain it good later.
Main mobs - Priestess of lloth, loads eq, cleric, conjures warriors that charge, can be tough
Day 3 - Danger level 5 out of 10
Day 3 is truely a great day. Has great equipment, minimal risk, is short, sweet, and to the fucking point. Its a nice reward after being assfucked on day 2.
Main mobs - the maiden, !melee, cleric, can be easy - the Dragon Highlord, loads equipment, warrior, easy as long as Azure isnt bugging you! - Azure, loads blue scales, some gold, procs lightning. can be a tough sob - the Darkwood Druid, sanced cleric, lotta hps but pretty easy in LPK
Day 4 - Danger Level 7 out of 10
Day 4 is my favourite day by far. Its got a lotta nice eq, but, its dangerous in different ways. You dont exactly run the risk of losing your set via cpk on this day. What you do risk losing is the future of your run due to the difficulty of the mobs, especially where Glabrezu's key loads. It sounds bad, but, with precision and quickness hopefully you can avoid failure !
Main mobs - the Metagolem, warrior, sanced, tons of hps, hits hard, annoying. - the Roper, warrior, easy. - 1.Vecna, the first form of vecna, mage, room acid's in a some-what-but not too bad annoying area, loads no eq - Guardian Genie, fireshield, cleric, annoying, lots of hps - the Metagolem(again), warrior, sanced, tons of hps, hits hard, same as above. Note-there are several metagolems, thruout stone, youll usually pass 2 unsanced then these 2, then more above in later areas. - The Knight of the Rose, warrior, sanced, g align, procs damage, annoying, but loads eq and the DK component for the key - The Drolem, REAL hard, procs room poison + damage, loads eq (neu blade comp), not worth it unless you got a lot - 2.Vecna, mage, annoying, conjures a bashing sword, and can teleport people out of the zone. loads eq, key, and such - the "metagolems", more sanced metas, this time TWO at once, one charges. extremely difficult, loads ergoth arm + phone on ground
Day 5 - Glabrezu! - Danger Level 2 out of 10
Glabrezu is the best day for eq. Its the reward for the grind of day 4 and previous days, little to no risk being cpked here.
Main mob - 1.Glabrezu , fireshield cleric, loads with firedrake, ports at oozes - Efreeti's, fireshield, warrior, loads key - 2.Glabrezu, fireshield cleric, conjures efreeti's, somewhat annoying, but easy
Day 5.5 - The Death Knight - Danger Level 1 out of 10
Another easy lockable day, with little risk of being cpked. Loads shit eq
Main mobs - The gorgimera, unsanced, proc's damage + poison, can be tough, and can also repop. - The phanstm, cleric, may be sanced, not too hard tho - The Death Knight, warrior, hits hard, lots of hps, annoying but equipment !
AND YOUR DONE :D ...now heres how to do it!
****************************************KEYS OF BLOODSTONE & DIRECTION REFERENCE****************************************
Below are the list of keys needed and following the description are the DAYS you need them on.
IRON KEY - From Lava (2 north of Northern @) all south, east, all south, kill tree, get knot corpse, unlock stump, open stump, get all stump. This is the grand papi of stone keys. Unlocks the main gate. Only pops once. (Days - ALL)
BLACK KEY - From Entryway (south of tree), south, all east, all south, west until north, north(cramped) search until down exit, down, open door east, kill knights for BLACK key. (Days - ALL)
BONE KEY - Once you have BLACK key, from Knights, unlock door east, east until you see the Inquistor, and kill him for the bone key. (Days - ALL)
ETHEREAL KEY - Once you have the bone key, go all east (from Inquistor), unlock cage south, open cage south, solo, south, search until south opens, all south, east, all south, get key. Then go back outside to form with key. (NOTE: if you are evil align, you will lose about 50-70hp per room, so have atleast 900) (Days - ALL)
BLACK AND SILVER KEY - From BACK of Bloodstone (WALL ONCE IT IS OPEN, SEE KEYS BELOW), north, all east, north, kill knights. (Day 2+)
BRICK/SLAB/ROCK (KEYS TO OPEN BACK) - From SOUTHERN @, north, north, west, west, o trapdoor, all down, kill rathernols and search at WALL until back opens. (Day 2+)
**important direction**ETHEREAL GATE: From inquisitor corpse, all west, up(cramped!), south, east until south (closed), pick door s, o door s, s, search, s, pick door w, w, search, south. Gate is locked above.
WYVERNS - Go to tree, then ALL UP, 1 down, east, OPEN TRAPDOOR (DO NOT SEARCH), down.
TREE - all s into cpk, east, all south.
WALL/BACK - From northern @ all s, e, all s (basically to tree), NORTH WEST ALL SOUTH (THRU ILLUSION), e e
** Note before starting a run, I suggest attaining all these keys with a small form first. You can get some decent equipment with these keys alone, nothing great, but its worth the experience to get your feet wet in the zone. So, without further ado, here is BLOODSTONE - DAY ZERO!
**********Day 0**********
Equipment: knights visor (5hr/3dr) flaming short sword book of exhaulted deeds (scroll) solamic leg plates (mana/hr)
1) Tree
Starting from our starting point (lava), head to the tree (all s/e/all s). Kill tree, get the IRON key (unl stump, o stump, g all stump), unlock gate s, and head 1 south.
2) Black, Bone & Ethereal Keys
Having shields on (last time i remind you!), head to the BLACK key. BLACK KEY - From Entryway (south of tree), south, all east, all south, west until north, north search until down exit, down, open door east, kill knights for BLACK key. (Days - ALL)
Once you attain this key, get the BONE key. BONE KEY - Once you have BLACK key, from Knights, unlock door east, east until you see the Inquistor, and kill him for the bone key. (Days - ALL)
With the bone key, go get the ETHEREAL KEY. ETHEREAL KEY - all east (from Inquistor), unlock cage south, open cage south, solo, south, search until south opens, all south, east, all south, get key. Then go back outside to form with key. (NOTE: if you are evil align, you will lose about 50-70hp per room, so have atleast 900) (Days - ALL)
3) Haunt Knights
However, in the room it states to search, there is a mob - A haunt knight. This knight loads the visor, he is fairly easy to kill. So kill him, and north of him theres another cage north, and one w/s and one w/n. Basically, its 4 cells of knights. One loads HR/mana legs, the others load junk, so explore and kill as you want.
4) Drow Assassins
Ok now head back to where you got the BONE key (inquisitor corpse). Go all west, up, south, all east, and head north. there is a series of closed doors along the east wall, the first or second loads drow assassins, which load the flaming short sword. Kill them, theyre easy, for the eq.
5) Ethereal Gate
Once you have killed them, head to the ETHEREAL GATE. ETHEREAL GATE: From inquisitor corpse, all west, up, south, east until south (closed), pick door s, o door s, s, search, s, pick door w, 2w, search, south. Gate is locked above.
6) Exhaulted Deeds
Once at the gate, unlock gate, go u, n, all w, all n, 1 s. Mobs wander around here, the only dangerous is the metagolems. From here open west, w, search until s opens, s, search, w, search, n, search, n search, and get all shelf. Loads book of exhaulted deeds!
That is the just of day 0 bstone. If you found that difficult, practise it more before you move onto day 1, since day one is about 100x more confusing/difficult! =b
*********Day 1*********
Equipment: a divine ring of protection (hp/-ac)
1) Tree
Starting from our starting point (lava), head to the tree (all s/e/all s). Kill tree, get the IRON key (unl stump, o stump, g all stump), unlock gate s, and head 1 south.
2) Black, Bone & Ethereal Keys
Having shields on (last time i remind you!), head to the BLACK key. BLACK KEY - From Entryway (south of tree), south, all east, all south, west until north, north search until down exit, down, open door east, kill knights for BLACK key. (Days - ALL)
Once you attain this key, get the BONE key. BONE KEY - Once you have BLACK key, from Knights, unlock door east, east until you see the Inquistor, and kill him for the bone key. (Days - ALL)
With the bone key, go get the ETHEREAL KEY. ETHEREAL KEY - Once you have the bone key, go all east (from Inquistor), unlock cage south, open cage south, solo, south, search until south opens, all south, east, all south, get key. Then go back outside to form with key. (NOTE: if you are evil align, you will lose about 50-70hp per room, so have atleast 900) (Days - ALL)
3) Ethereal Gate
Head to the ETHEREAL GATE. ETHEREAL GATE: From inquisitor corpse, all west, up(cramped), south(cramped), east until south (closed), pick door s, o door s, s, search, s, pick door w, 2w, search, south. Gate is locked above.
4) First Masters Apprentice
Once at the gate with the form, head u, n, all west, n, n, sanc form etc, o door west, west, attack apprentice make him port. The firedrake is easy and should be killed first. Once drake is dead and apprentice is ported, head back to lava(have form teleport).
5) Astral Phantom (brittle key)
Go to TREE, then all up, down, east, open trapdoor d, d,(WYVERN DIRECTIONS!) east til north, all north open door west, kill astral phantom for brittle key.
6) Second Master Apprentice
Then go east, all south, all east til north, north all west, south (thru illus) to "secret observation room". From here search, turn solo on, go d, all e, open trapdoor, u, trap that room 3x, then unl door e, e, hands elemental/lure elementals west. Make sure both are trapped, the instruct the form to go d all e u e and kill the Master Apprentice, he loads some eq and the WHITE SPELLBOOK.
7) Guardian Demon
Port back to lava. Ok, from here, you want to bring form back to the ETHEREAL GATE, so you may have to re ice the tree. From ETHEREAL GATE, turn SOLO on, and go u, n, all w, n n w, unlock door w, o door w, w, and pull lever. Head back to the form. Get form, go u, e(thru illus), n, u, e, ice any mobs there, and unform and go S U E, trap, and ice any mobs there. Next mob: Guardian Demon. The Guardian Demon wanders randomly in this area, he's tough, so what you wanna do is find him and lure him back to the form. He ports also, so you may have to lure him constantly. Get familiar with this area. There is an illusionary area in the SE corner he sometimes loads in. Once he is dead, get back to lava. Note - you may get frusterated with this guy. He also conjures abishai's and he teleports frequently. Take your time, and ice as many mobs as you need to.
8) Drow Mage
From lava, all south in cpk, e, s, s, all east, all down, e, u, e, u until closed door. Hold staff from guardian demon, and use staff door, and it will open. Unform the formation and have people go E E S E N N and refollow. Once refollowed, go w n w s w w n w or so, those may NOT be exact dirs, but head west until a DOWN, then go DOWN/south, and trap. Search, and farsight up, 2 hiddens and drow mage. the 2 hiddens are drow warriors, tough mobs, they sometimes walk out but you may have to lure them down. Once mage is alone, bring form up and ice it. Have tanks alt charge because her spells hurt underwater.
9) Jade Warrior
After this you wanna head down, north, up, and basically back to the intersection where i had the form refollow you. so its like, e s e n e e or so, along those lines. ** Note your trying to get to the north east corner of this area** From the INTERSECTION, go east, all north, east, south, west, search (with key from drow mage), then go w w, o door n, n ice jade warrior. easy mob. Loads black spellbook. Head back to lava. Day one is now complete, all you (the leader) need to do is get the day 2 key with the 2 spellbooks you have.
10) Small, sparkling ruby key (leader only)
Directions to key: from ETHEREAL GATE, u, all w, all n, 1s, w, search, s search until s opens, s, search, w, get all boots
Key for Day 2: a small, sparkling ruby
*********Day 2*********
Equipment: a pair of uncarved hooves of the Nightmare beast a pair of tusks from the Nightmare beast
1) Opening back
To open back you need to search at the WALL/BACK of bstone with the rock/slab/marble keys (1 at a time) that rathernols load. Here are the directions:
BRICK/SLAB/ROCK (KEYS TO OPEN BACK) - From SOUTHERN @, north, north, west, west, search, all down, kill rathernols and search at WALL until back opens. (Day 2+)
WALL/BACK - From Northern @ all s, e, all s (basically to tree), NORTH WEST ALL SOUTH (THRU ILLUSION), e e
Once back is open, move on.
2) Black and Silver Key
BLACK AND SILVER KEY - From BACK of Bloodstone (WALL ONCE IT IS OPEN), north, all east, north, kill knights. (Day 2+)
3) Tree
Starting from our starting point (lava), head to the tree (all s/e/all s). Kill tree, get the IRON key (unl stump, o stump, g all stump), unlock gate s, and head 1 south.
4) Finding "A Spiked Corridor"
From entryway, go all south, ice any mobs. Get out your day 2 key (sparkling ruby), and search until down opens. This part sucks for beginngers. Solo on, and move all down and west. Once you go west, your teleported to a random place inside a maze type area below bloodstone. Have the form do the same thing. What I usually do is run to the south west corner, then go east/north/east ish, the room your looking for is "A SPIKED CORRIDOR". Tell your formation to find it aswell.
5) The chest
Once you (not your formation) is in the Spiked Corridor, search (may take several attempts), head west, find the mage, and lure and trap him. From Spiked Corridor, go all w/1n/pull lever (may also be chain) and head back to spiked, w/ mage trapped. Then as the leader, solo, and go (from spikded corridor) s all w n e n w n until you find a room w/ s/e exits, it may also be e n w from here or so, highlight the word dust and have brief off for better help. Search in this room, then go w, pick chest, o chest, gall chest, Run back to spiked.
** I apologize but it is extremely difficult to give exact directions in this area. It takes a lot of practise and time to perfect it, and it comes a lot with experience.
6) Green Spellbook
If your good, your form and the mage will be at Spiked Corridor or nearby waiting for you. Kill him easily for the book, port out, and get to lava.
7) Frogman
Lead the form back inside the temple to the ETHEREAL GATE. (Get Black/bone keys etc) From ETHEREAL GATE, go u, all w, all n, 1s, w, search, s, search, w, search, n search. Green spellbook should open passage west. Unform, solo, and head west, open the trapdoor with the spiked orb you got from the chest. Have form levitate, and go down, and follow path to you, refollow. Trap the room. Solo, head west, find the frogman with the "crystal formation" hands, lure it to the form. Kill.
8) Crystal Ooze
Now, with form, head to the most SE section of that area, then go 1n, d, unlock gate, kill Ooze for amulet of life protection. Port out and get lava.
9) Shielag
Run to back/wall of bloodstone (w/ form). WALL/BACK - From Northern @ all s, e, all s (basically to tree), NORTH WEST ALL SOUTH (THRU ILLUSION), e e n. Go e e n, knights should still be dead, if not you DONT have to reice, unl west, all w, n, o door e, wear amulet, kill Shielag. Get crank handle from backpack from corpse. Port out to lava..(can u see why this is becoming dangerous..=P)
10) Dracowere
Basically what you wanna do is head back to the frogman area. FROM ETHERAL GATE: u all w all n s w s w n w n w d approximately, with the form. From here, you wanna head to the most NORTH EAST area, clear surrounding mobs. From the closed exit east, hold crank, use crank portcullis. Trap room. Very important you stay in this room. Leader solo, head east, find mob "the dracowere" loading "a crumpled scroll" hands and lure it to form, Kill.
11) Nightmare beast
After Dracowere is dead, same idea with Nightmare beast, leader solo, lure it to the formation. Once there close portcullis. This ensures when he procs fear, your form only flees west. Kill him, may take a few passes, loot his eq (nmb comps) and pink marble ring (d3 key). Port and go to lava.
12) Drow Sorceress
Head to back of stone. WALL/BACK - From Northern @ all s, e, all s (basically to tree), NORTH WEST ALL SOUTH (THRU ILLUSION), e e n. Then go e e n all w, all s, o door s, s, o door e. With form, e, c hands sorc, ice sorc. Loot ward of opening. Port and get to lava.
13) Illithids
Run to ETHEREAL GATE. From gate, u, all w, all n, kill drow elf for ease. Search, d, n, w, all n, e, all s, open door, s, ice illithids with form. An intricate mithril key is d3 key. After that, search, e, get all for a black tome, key for the priestess of Lloth.
PS - i suggest you stay inside and do 2.5 if it loaded drow chainmail
D2.5 key = a black tomed3 keys = a pink marble ring = an intricate mithril key
**********Day 2.5**********
Equipment: uncarved jade mask Drow chainmail robe of drider webbing jade sling
1) I will start directions from ETHEREAL GATE. From gate, u, e (thru illus), n, u, search, n, e, u, e, (cramped), s. Sit form here.
2) Luring lloth
From above directions, all north, e, search, s, engage lloth, flee, all w, trap. Once shes trapped here, bring form.
3) Drow Warriors
The trick to lloth is to trap her in the room with the same 2 warriors she conjures, that way she wont conjure anymore. So, when she conjures a warrior, have form FLEE and go ALL S. Then you, solo, lure the warrior BACK INTO LLOTHS ROOM AND TRAP IT. Once there are 2 warriors in the room with LLoth she wont make more and is easy.
4) Ice lloth, easy enough if you follow above.
5) Making key
With the rune of warding you looted, as leader, solo, head to ETHEREAL GATE. From etheral gate, go u, w til n, all n, e, all n, e, all d, s, w, s, s, e, hold rune, s, o trapdoor d, d, get all. MAKE SURE YOU GET THE CROWN OR YOU SELF BANK. CHECK WEIGHT ETC.
Keys you should have at this point: black crown of vecna intricite mithril key small pink marble ring
********** DAY 3**********
Equipment: leggings of the Dragon Highlord several blue dragon scales bunch of other junk
1) Opening back
To open back you need to search at the WALL/BACK of bstone with the rock/slab/marble keys (1 at a time) that rathernols load. Here are the directions:
BRICK/SLAB/ROCK (KEYS TO OPEN BACK) - From SOUTHERN @, north, north, west, west, search, all down, kill rathernols and search at WALL until back opens. (Day 2+)
WALL/BACK - From Northern @ all s, e, all s (basically to tree), NORTH WEST ALL SOUTH (THRU ILLUSION), e e
Once back is open, move on.
2) Black and Silver Key
BLACK AND SILVER KEY - From BACK of Bloodstone (WALL ONCE IT IS OPEN), north, all east, north, kill knights. (Day 2+)
3) Maiden
After knights, lock yourself in. Go all w, N, Search, 1n, trap/have form tick. Solo, go s til w, open w, w til n, n, unl gate (with d2 key), then go n, put ring horn. Head back to form. From the form, ethereal up, and head north. Find the maiden, hands, and lure her back to the form. Kill and get blue key.
4) Highlord and Azure
From maiden, go all s, open s, s, open w, all w, e, s, w, search. Unform the formation. Solo, follow path d, and unlocked the locked door, then head north, west at the intersection until you are in the most north west corner. Instruct the form to solo there to you, and refollow.
The way I like to do this is to solo blind Azure, so set wimpy and try to blind him yourself or w/ the help of another person.Once azure is blind, have form solo 2east, and kill highlord, then go 2w and tick.After your full, again 2e, and kill azure. Loot the spellbook and key from his corpse.
5) Keys
Have form gather to lava. You need to get keys solo, from azure, follow path w back to where you searched (rotting skeleton area). from there, go e, n, e til s, all s, w, u, unlock south, all s, c fireshield**, unl chest, o chest, g all chest (red spellbook), o door west, all w, get leaf. **chest procs if you dont fireshield
6) Darkwood Druid
Have form sit 1n of lava (ravine). Now you solo, go all s into cpk, e, all s, (to tree), 1 north, all w, all n, search (with leaf), d, engage, druid, flee, and phase form. Druid will phase you to the form, kill it.
7) Day 4 keys
From the druid corpse, get sack corpse, g bowl sack, g parch bowl. Now solo, head to the knights where the black/silver key are, unlock their gate, and go all west, thru all doors, and play harp. Key: a platium symbol.
Now, get lava, if tree repoped you need to reice it with form, if not, run to tree, get in main gate. Now run to ETHEREAL GATE (you should know these directions by now). From ethereal gate, u, n, all w, all n, s, w, search, s, search, w, search, n, search, n search , n search until spellbook opens w, search, s, get all. Key: a metal gauntlet.
Day 3 = done.
Keys: a metal gauntlet a platinum holy symbol the black crown of Vecna
*********Day 4*********
Equipment: portable hole the bloodstone eye of vecna hand of vecna robe of arch magi staff of arch magi silver arm of ergoth plume of maat bracelet of silvery mist potion of vitality (lv 35 heal heal heal) libram of silver magic (lv 65 frost shard) other random shit.
1) Do your preliminaries
a) Open WALL/BACK and get BLACK/SILVER key. b) Ice TREE and get IRON key.c) Ice guards for BLACK key.d) Ice inquisitor for BONE key.e) Get ETHERAL Key.
2) Get form to ETHEREAL GATE.
3) From ethereal gate, take form to the library. (u, all w, all n, 1s, w, search, s, search, w, search, all n search til e opens)
4) The Metagolem
Have form full, and ice big metagolem east. Hes tough. While form is icing it, flee, and solo, from west of meta, all s, e, n, e, all s, all e (thru illus), n, u, search, n til w, o w, s, search, w, pull chain. Head back to form (e, n, e, all s, d, s, all w, all n, s, w, s, w, all n, e)
5) Roper
once metagolem is dead, take form, e, u, e, all s, kill roper for gauntlet.
6) 1.Vecna
From roper, all n, w, d, w, all s, e, n, e, all s, e til n, all n, e, all n, open e, e, all d, s, w, s, e, trap. Have form enter portal. After entire form enters portal, go n, e, wear gauntlet, open portcullis, SOLO ON, n, all w, wear CROWN (black crown of vecna), and sit. Stand, go east, engage Vecna, flee, and trap it in the NORTH WEST corner of this area. Once clear/trapped, unform, tell form north all w, n, reform, and make her port. Drops a key.
7) Guardian genie
After vecna ports, unform, have ppl solo s all e s, reform. from here w s, enter portal, once everyone has entered portal, w, n, e, n, all u, w, all s, w, all s, w, w, all n, s, unlock east, have form sanced etc, east, get all, kill genie, if not here, go east and kill him.
8) 2.Metagolem
After genie is dead, unl chest (all e), get all chest (5 spellbooks), from here, go all w, (to smaller meta), search til n, n, search til w, w, search til s, s, search til s, sanc up form, ice meta south. Once he is dead, unlock trapdoor up, and drop spellbooks. Also, get libram shelf (lv 65 frost shard scroll)
9) Knight of the Rose
K after meta is dead, open trapdoor up, farsight, if clear, take form up, trap, close trapdoor down. SOLO ON, head north, east, north, west, and find mob knight of the rose (g align mob), hit him and lure it back to the form.
*Note - dont engage "a sphere of annihilation" it auto kills you.** - dont lure the drolem. he usually loads in the vecna area, which youll be going to soon.** - if you lure a bunch of mobs i suggest you ice them one by one. this is a fucking dangerous area
K so once knight is there and its all safe, ice him and loot his corpse.
10) Getting glab key.
From where you iced knight, you have two options.
a) have NO INFRAVISION and LIGHT SOURCE orb) blind yourself
then go n n w n n n e open door, s, hold light/cure blind self, and go 2n, get all (copper circle/potion of vitality) and 2s FAST.
This is such a dangerous area, now, be fast, farsight around, find clear rooms. That area is where vecna loads. Dont try to lure vecna if he is sitting with the two metagolems, or even with the drolem, but once you find vecna clear, try to lure it back to the form. This takes a LOT of practise to execute, so i suggest the first few times you run w/ ppl who know wtf theyre doing to save your ass.
11) Vecna
After vecna is lured to form, have form engage it, with one person solo outside of form. Once he conjures the dancing sword, have solo person rescue the form from the sword and blind it, then have the person flee and coemback. Vecna in herself isnt hard, but it teleports ppl to the wilderness, so it can be annoying. After its dead and you regroup your form (may have go to ice tree and shit again) your ready for the tough part.
12) Portable hole and ergoths
This is probly the most annoying part. From where you iced vecna, (above trapdoor) go all n(with form), w, all n, e til n, 2n, (basically north of where circle loaded), and ice cyrohydra w.
*Note make sure drolem is not around or you have lured and trapped him far.**I like to trap all rooms around here, u never know wtf is gonna walk in.
After cryohydra is dead and your satisfyed its safe, unl west (w/ vecna key), get form ready, and explain to them they HAVE TO BASH 2.META2.meta is the metagolem that charges. IF you bash it it doesnt charge. Go west engage them both, hands, target/swave 1.meta and bash 2.meta. Oh PS - get all in this room - has portable hole =b
Once you kill the meta, loot it and trans out form.
13) Death knight key
As leader, SOLO to BLACK/SILVER key location (knights), unl west, go all w, thru doors, unl box(from knight of rose) with symbol(from d3 key) and g all box, play harp, for mithril longsword.
Keys: a copper circle mithril longsword
*******************Day 5.1 - Glabrezu*******************
Equipment: a diamond orb of tyche a fire-diamond ring a pair of demon's horns the dagger of Fire
1) Preliminaries
a) Tree/IRON keyb) Inquisitor/BONE keyc) Get to ETHEREAL GATE(Note - DO NOT HAVE TO OPEN BACK/ GET SILVER/BLACK KEY)
2) Getting to Glabrezu
From ETHEREAL GATE, u, n, w til n, all n, e, all n, o east, e, all d, s, e, s, all e.
3) 1.Glabrezu and Firedrake
OK this is the version of glabrezu that teleports. Theres a little trick to this. IF the glabrezu loads the Dagger of Fire (you have to scry), he WILL NOT engage you, pending you ENGAGE THE FIREDRAKE fast. If he doesnt load it, he will engage you either way. So i ice the firedrake first, and spam all north, if he loads the DOF, he wont engage if you spam fast. If he does engage, then just port him. May need heal staffs, its tough fireshield cleric mob etc.
4) Fiends/Efreeti's
Once hes ported and form is healed up, have form enter portal then go east, s, open door e, ice all fiends, e n and w, for convience, or trap if you want, shrug. Once theyre dead, sanc up and ice efreeti's 1s, (cant miss them as long as you follow path), and loot cracked glass key. Trap room north and leave form there.
5) 2.Glabrezu
As leader, solo, from efreeti's room, all up (illus), w, unl north, n, hit glab. Lure back to form.2.Glabrezu conjures an efreeti, but its not too hard, just kill him w/ efreeti hitting you, or flee if you have to. Loot and enjoy.

***********************Day 5.2 - Death Knight***********************
1) Preliminaries
a) Open BACK/WALLb) Get BLACK/SILVER KEY.
2) Getting to DK
From black/silver key, go w, lock yourself in, then w w, all s, o door s, s, o door w, w til s, all s, fol path east til locked. Then put sword (mithril longsword) fist.
3) Gorgimera
Have form sanced and ready, and kill gorgimera east or two east, he isnt hard, but can proc a LOT of damage, so be ready. Loot his key.
4) Phantasm
From here, east, unlock w/ gorgi key, and have form BLIND DEATH KNIGHT/FLEE. Once hes blind, go back east, and kill Phantasm. May be sanced. Is a cleric mob.
5) Death Knight
Once phant is dead, bring form back and kill DK. he hits hard and has a ton of hp but isnt generally hard.
*Note - only thing that can fuck you is repop. so just be wary if phantasm conjures again, because that means it has repopd.
STONE IS DONE!

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