Tuesday, July 29, 2008

coli

Keys & Notables***************
Notables: Cannot trip in coliseum. Also, most rooms in CPK are anti-sneak.
Keys:
1) Four Leaf Clover
First off, head to the north @.From here, wander south, and there are clovers on the ground. Most of them are 3 leaf clovers, get them until you get a 4 leaf clover that will be (invisible).
2) A sharp razor
Next from north @, follow path south until you find room "At the Base of A Fir Tree"From this room, go w, s, all e, kill bear (loads razor) then go w, unl corpse, g all corpse for key.
3) Jezzalia
After you ice bear, go all w n e u e d all fol path all east, unl door and fol path east to jezillia. kill her for key.
4) Kitzul
After you kill jezillia go all e all n all w u w d w s all e (back to bear)From bear go w s w all s e n e e n w n unl door n then all n e e e all n e till s then s w w w w all s e.Some of those exits are illusionary etc. Mob you wanna be at is Kitzul
5) Cabin
After you ice kitzul, port and get south @dirs to cabin from south @ are n n w s all w 3n w s w w**Note chances are if you are getting rushed, a hidden will be around cabin so be wary of that when your icing lepidus/aeromus/dragon.
6) Lepidus
have form formup here etc, solo on, then search, then dirs are d y e s e s e SR and ice lepidus for key.
7) Geyser
Have solo on btw. then w n e n e y and ice geyser for key
8) Aeromus (optional)
After geyser is Aeromus, he loads w s e e, you can lure him to the NPK room around here. Kill for key if you want (not mandatory)
9) Pre Dragon and Dragon
After aeromus is dead, have form go ALL E, ALL S and sit at corner. form up and get healed.Note you can use aeromus key 2w from corner I believe, and lock door east, make sure form/dragon room is clear cause you cant open it againif you have to port!from corner, farsight west, see if u can see dragon room, if it looks clear, run form to dragon all w, sr him in, and be ready to healsince some of the rooms proc fire. If you have to port, keep a PP at cabin, dirs to corner from CABIN are d y e s all e all s
10) Bregu
Once dragon is dead, have form follow path w of dragon, dirs here are all w, all s, and 5 or so w, until the illusionary north.From the illusionary north, N U unlock first locked door west, then all w, all s, solo, all w yes for cpk, find bregu, lure him to form.Ice bregu for eq/key.
11) Tension
Bring form back into cpk (east cpk, and follow path up, unlock first door on your east.This mob is Tension, shit eq, tons of hp, real easy, kill him for key etc.
12) Luring Commander
After tension is iced, have form tick, solo/image/manashiled etc up, go w of tension, unlock door north, north, engage commander, lure him all s. After he lures, SR room W of tension to block him out. Then have form move W N, once everyone is there, close door s, lock door s.
13) Physicon
Your now at Physicon. The way I do Physicon is have TANKS NOT ENGAGE.
--->>> Casters <<<--- tank physicon with WW/FIREDIAMONDS.
Everyone runs in Physicons room and CASTERS ONLY blind/poison/plague. TANKS HEAL. Casters rescue each other when their charges of fireshield/ice run out. TANKS DO NOT ENGAGE. IF Physicon rapes you, tanks have to res, so make sure its blind. He heals up fast etc so dont mess it up! Once hes dead unlock vault/g all vault

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